Cheyenne Picardo, director of the independent film Remedy. (photo by Rose Callahan)
Cheyenne Picardo wrote and directed Remedy, a film based on her experiences as a professional switch that is currently making the rounds at film festivals internationally. Her movie is an unflinching look at what it’s like to work in a Manhattan ‘house dungeon,’ in which dommes, subs, and switches work shifts for the owner, who in turn provides clients, space, and equipment. I worked as a pro-switch in a Manhattan house myself and spoke with Picardo via email about Remedy and her experiences in the sex industry.
You’re open about the fact that Remedy is based on your time working in a house. As someone who did the same job, I have to say I was blown away by just how true-to-life the movie was. In telling this story, was realism a major concern for you?
It was paramount. When I first started working on the script, back in 2007, I was preoccupied with recreating, with absolute accuracy, every detail of sessions that had happened a good three years before. Because I was producing my own film as part of my MFA thesis, I never saw the need to format the screenplay in the traditional way, so it read like a long journal entry with dialogue.
Then, a year after writing Remedy, I began to shoot the film, and the limitations of the script started to become obvious. Clients were rewritten according to the best actors I could find. Some of my dialogue was scrapped entirely because it was so laced with narcotic haze—I wrote the first draft while bedridden with a spiral fracture. Some scenes were rewritten the night before shooting, often with my assistant director Melissa Roth or the actors who would be playing the parts. For other scenes, like ones involving heavy bondage or corporal, my only direction was to hit a few dialogue points and dramatic beats but otherwise talk normally, and I shaped the acting and language as we shot. I think these methods enhanced the realism tremendously in the final product.
Whatever changes I made to “my story” were OK—as long as I retained emotional truth, and as long as what I depicted was either something I had experienced firsthand or something that a friend in the industry had told me over takeout while we sat the overnight shifts watching gonzo porn or Charlie Rose.
Ultimately—and I’m very free with this—the biggest “lies” in the film are these: I did have a dungeon boyfriend, but we didn’t actually lip-lock; the manager is not based on any single person; and the co-workers are meant to represent certain types of women who work in dungeons, not caricature the actual people I worked with. [READ MORE]